![]() ![]() In either case, the tracker must be 1) firmly mounted to the platform and 2) must utilize some type of vibration mitigation. It does not matter where the tracker is mounted as long as its visible to all the base stations, though typically they are mounted near the head at the top of the chair.įor VR headsets that utilize inside-out tracking via the cameras on the headset, a controller (Oculus Touch Controller or WMR Controller) must be mounted on the front of the motion platform so it is in-line of sight of the cameras on the headset. The other type utilizes cameras in the headsets that provide inside-out tracking which include the HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung HMD Odyssey+ and other Windows Mix Reality (WMR) type headsets.įor VR headsets that utilize base stations, a tracker or controller (Valve Index Controller, HTC Vive Controller, HTC Vive Tracker) must be mounted on the motion platform and be in-line of sight by all the base stations. Ones that utilize base stations (outside-in) for tracking of the VR headset movements such as the Valve Index, HTC Vive Cosmos, Pimax 5k/8k* and the original Oculus Rift (CV1). There are primarily two types of VR headsets and they require the tracker to be mounted differently. OpenVR Motion Compensation Install and Setup: OpenVR Motion Compensation Tutorial Video: OpenVR Motion Compensation can work with both types of VR headsets (base stations and inside-out tracking). OpenVR Motion Compensation will track the movement of a tracker mounted on the platform and remove the motion of the platform from the movement of the VR headset. OpenVR Motion Compensation is the current software to be utilized for motion compensation which can be downloaded here. If the amount of movement in the VR image is too much and you do not want to turn down the motion, you can utilize motion compensation software which removes the platform movement from the VR image. Software Solution for Motion Compensation This will minimize the “hopping/swimming” type of effects in the image and will give you a smoother experience with VR. If the additional motion of the VR image is too extreme, you might need to turn down the motion of the platform to a lower setting. Most of the time, the degree of motion is not enough to impact gameplay and can be ignored like in this example video. The motion platform will move the player’s head, which will move the VR headset, which will automatically affect the amount of movement you see in the VR image. There are some subtleties to be considered when combining VR with a motion platform. The DOF motion platform can be used with any VR headset. ![]() Most of the bucket seats require side to bottom mounted brackets adapters and sliders The best will be to use standard bottom mount car seat with sliders/rails (as in real car). It provides you the opportunity for quick adjustments as well. Finally, check the local racing community, they will be happy to help. In local classifieds, check for single racing seat. Real certified racing seats can be quite expensive, Ask for seat that is NOT certified for racing – they work the same way and are way cheaper than certified ones. ![]() You can find seats on eBay Option 1, Option 2, Option 3, Amazon, or JEGS. If your seat is not a tight fit (wide), you might be pushed and sway left and right during Gs and a harness might be useful with it. The lighter the seat weight, the better the platform performance. We suggest a Bucket (so you don’t fall off during Gs) Racing Seat and a four-six point harness is optional. We don’t sell them as you can use the seat of your preference or get it cheaper locally. Almost any bottom mount car or gaming seat can be used. ![]() Seat is a matter of personal preferences and comfort. ![]()
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